We’re Back! (with new material)
We here at Divide by Zero Studios would like to address the month-long hiatus we took. Rest assured, this dormant period of time was not wasted; we have been working on the game… Continue reading
We here at Divide by Zero Studios would like to address the month-long hiatus we took. Rest assured, this dormant period of time was not wasted; we have been working on the game… Continue reading
By now, you should have noticed that the site’s image has altered. First, the overall theme has been switched from the previous black-gray-green color scheme to a simple monochrome one with subtle colored… Continue reading
Some weeks ago, we introduced the template of a new enemy. Here is a rendition of the enemy, dubbed DualBeam, near its final completion. Here, some bloom was applied, along with the color… Continue reading
The progress on Vector Storm has been idling along for an extended period of time. Divide by Zero Studios is aware that last week a post had not been made. However, this does… Continue reading
Here’s a screen shot of one of the programs we’ve been using. Here we have two programs open. On the right is FL Studio, the program used to make the game’s music. Music… Continue reading
The production of Vector Storm has been slow lately, because of a serious issue that has come up. Our main game designer, Danh Nguyen, is reaching a point where the designing of enemies… Continue reading
We’ve finally created the score board and status bars for the players’ ships. As you can see below, the ship are battling a basic box enemy. The blue and red semi-rings around them… Continue reading
So we’ve finally found a way to make clean animations for our characters. We’ve known how to create GIFs for awhile now, but now we have a more consistent way to create them.… Continue reading
The previous post made reference to a fairly new enemy, and the first visual of this particular enemy was shown. After a week, this enemy, dubbed Dual Beam, has developed promisingly. It now… Continue reading
We’ve been working on the development of two new enemies. In fact, we’ve had some preliminary sketches of them and an actual skeleton drawing of one. This is the first official digitalized image… Continue reading